Warning: Review contains spoilers!
The second episode of Magical Girl Raising Project begins with a new predicament. There are too many magical girls in the region, so our favorite adorable-evil mascot Fav proposes a friendly competition. Every week, every magical girl will collect Magical Candies by doing good deeds for people. The magical girl with the lowest number of candies for that week will no longer be one.
Which of these girls will reign supreme?
Evil, or adorably evil?
Throughout it all, Fav takes absolutely no blame for what’s happened. Never mind that it’s his fault there are too many magical girls—and that, even knowing this, he is contracting yet another one!
Calamity Mary’s the big boss in town.
The dream world is an awesome place to be a superhero.
The rest of the episode is divided into two main storylines, with some sprinkles of others in between:
- Who is Calamity Mary? How did Ripple and Top Speed meet? All of these questions are answered via a flashback that takes several minutes long. Top Speed insists at almost every moment that Ripple is a Tsundere, and some pseudo-wild west action happens.
- What happens when a Magical Girl loses the competition that week? This part explains this by introducing Nemurin, the girl who can enter dreams. Though she’s helped so many people in their nightmares, all of her magical candies don’t count because they’re not in the real world.
I’m guessing that Mahou Shoujo Ikusei Keikaku will only run for 12 episodes. The anime crams in way too much information for viewers to properly take in all of it.
“Tch. I’m not a tsundere. Please stop calling me that. I’m my own person.”
“What are you talking about? Of course you’re a tsundere.”
To be honest, I could hardly pay attention to the first half of the episode. Though Ripple and Top Speed have nice character designs, they don’t have very intriguing personalities. Ripple in particular looks like she could be a badass, but is entirely defined by her insistence on saying “Tch.” Top Speed doesn’t help because she spends most of her time defining Ripple as a tsundere because she says “Tch” a lot, which in turn motivates her to say “Tch” even more.
Watch out—Calamity Mary’s in town.
Commence the fight!
Then there’s Calamity Mary, whom the first episode had built up to be super bad news. I thought she would be a big, bad wolf—but she was introduced so briefly, and in such a bland way, that I felt like she wasn’t really worth it and I was watching a parody of a bad western. There was also hardly any magic or anything that exciting going on. I see that the anime is trying to make them characters that you’ll care about, but at the moment it’s just not working for me.
Nemurin, the angel in your dreams.
Nemurin super power, activate!
The second half of the episode is much better, both in pacing and characters. We meet Nemurin, who’s characterized as a cute and sweet kid who saves children in dreams. The show does just enough to introduce her and make viewers care about her—right before she loses that week and dies. Though interesting, this end just doesn’t make sense. It’s a smartphone game, for crying out loud, so why can’t you just uninstall the game or cancel the contract? Wait a minute—what even was the contract? In the last one, we just saw that you swipe right or left on your cell phone to agree. I know people don’t read these things, but if you’re offing girls just because you didn’t clearly provide a set of Terms & Conditions, then you’re the one at fault.
Some of the other magical girls.
The main duo.
All kidding aside, there might be a silly explanation in the next few episodes. There are a lot of unanswered questions that I’m just not buying at the moment, and this anime would really be better if it was drawn out more. I’ll keep going at it for now.